Visual Learning through Computer Graphics: An Educational Media for Introducing Fruits and Vegetables to Early Childhood Learners
Keywords:
early childhood education, learning media, computer graphics, 3D model, fruits and vegetablesAbstract
Introduction/Main Objectives: This study examines the shift from static 2D learning media to interactive 3D computer graphics for early childhood education. Background Problems: Traditional 2D media (posters/books) are static and fail to provide an immersive visual experience, leading to lower engagement in children aged 4–7. Novelty: This paper develops a child-friendly 3D low-poly model using Blender 4.x specifically designed for the cognitive needs of early learners. Research Methods: The study employs a developmental approach, creating 3D models (apple, banana, orange, etc.) integrated into an interactive prototype, followed by an evaluation with 12 children. Finding/Results: 3D media significantly outperformed 2D media, increasing attention focus by 40%, learning interest by 60%, and memory retention by 50%. Conclusion: 3D computer graphics-based media are highly effective and suitable as modern educational solutions for early childhood education.



